PeridotKitty on DeviantArthttps://www.deviantart.com/peridotkitty/art/Tsuna-121812549PeridotKitty

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Tsuna

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Description

This is Tsuna.

She is a passive Wick, a variation of a human that is born to two normal, magical parents but has no magical abilities.
Thats as best as I can describe it anyway :P

Wicks ae part of `thundercake's RPG forum called "Thorns Uprising"
I havn't gotten around to posting anything just yet lol

This is an improvement of my first picture [link]
Same technique, I just improved on it :D

Thorns [c] `thundercake
Tsuna [c] Me
Image size
700x990px 168.37 KB
© 2009 - 2024 PeridotKitty
Comments9
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thundercake's avatar
Firstly, you posted a link to another piece you did with the same technique - wow, the improvement is ridiculous. Really well done. This is of high quality even without the comparison, though.

I'm going to try to find things to nit-pick, but the overall design, proportions, colors etc are quite strong. The hair design is probably my favorite part (and I like that you picked on on the fact that Thorns characters tend to have a lot more hair than normal people!). It's really well-rendered and you have a good basic shape without getting too into the individual strands.

I also really like the outfit. It looks a little Mugrobi actually, which makes sense as the wicks borrow a lot from Mugrobi culture. The jewelry is a nice touch (and I even see reflective light from those jewels, jeez, that's attention to detail!).

My number one critique would probably be that the light source is more universal on her upper half and more direct on her lower half; the legs have strong directional shadows, while her left arm looks like it's in ambient light. I would round out that arm, her leg-bands, her right hip and her face with stronger shadows to match the ones on her legs, or put the whole thing into ambient lighting by softening those leg shadows.

The cloth is all looking good except for the front sash, where it's being blown by the wind. It starts out looking very wide (where it's tucked in) and then becomes very narrow, and you've run into a problem where you've got folds and then you try to continue them into the blowing part (wow, I'm articulate today). In reality I think you'd see some folds catching the breeze. I'm looking for a reference and I can't find one, so this is an example of what I mean: [link] (the folds on the floating sashes). You've definitely got space for it and I think it would make it look more dynamic. I like the burned holes, too.

The only real anatomical issues I can really see are a) her knees are a bit too rounded, try getting a good reference because those are tricky; b) the tendon in her neck is a tad bit sharp, you could stand to soften it up a little; c) this is just a teeny problem, but the shoulder muscle should be an inverted teardrop shape down the side of her arm rather than a circle.

Lastly, I think this whole piece could withstand a good shiny-fying to bring it closer to the intensity of those jewels, as they're a tiny bit distracting at the moment. A few highlights on her cheekbones/nose, a couple strand highlights in her hair and some soft, subtle highlights on her knees, clavicle, breasts, upper thighs, elbow-pit (is there a real name for that?) and navel would make her look more rounded.

Anyway, well done, this looks awesome and I can't wait to see more from you :)